home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
A.C.E. 1
/
ACE CD 1.iso
/
files
/
games
/
m-z
/
ufocd32.lha
/
UFOEnemyUnknownCDウイ
/
LSD.ReadThis.First
< prev
next >
Wrap
Text File
|
1992-10-23
|
11KB
|
244 lines
. /\__ · /\_____ /\_____ ·
./ ¬| :/ _ ¬\·/ _ ¬\:
: | ¦ | Y | ¦
¦· | |· |____|· | |
|: |____|____: |: | |
|¦ | ¬|¦ | |¦ | |
|: ¦ |: ¦ |: ¦ |
¦· : ¦· : ¦· : ¦
:_________:_________:_________:BtL
~·~~~~~~~~~·~~~~~~~~~·~~~~~~~~~·~~~
pRESENTs
UFO - UNKNOWN ENEMY CD32 *AGA* HD ONLY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just a quick word... This game is faster than the jerkier
floppy version. There is a nonvolatile emulator installed which
allows the save game facilty to work too, so you can save to HD.
We have tested it on a bog standard A1200 and on a A4000 with fast
mem. Follow these simple rules to ensure the game will work...
Bog-Standard A1200:-
Un-LHA all 5 files in a partition of your HD.. It will make it's own
DIR called "UFO". Now because this game need all the 2 meg that a A1200
has.. you will have to hold the mouse buttons on a reset and take the
Boot Without a Startup-Squence option. When prompted with the cursor,
type "Loadwb" <return> "Endcli" <return> now you can go to the required
partition and click on the ufo draw, drag the "UFO" icon out of the
windows, then close all window. You are now ready to play the game.
Click on the UFO icon to start the game. Click your mouse when the
MICROPOSE logo appears to skip the intro. If you have a problem with
a area at the top of the screen where you could see the workbench screen
read the instructions about the A4000 machine.
A4000:-
Whichever way we tried it with this machine we always ended up with a
area at the top of the screen where you could see the workbench screen
behind.. If you suffer the same problems as this.. follow the same rules
as above then when the game starts you can then just drag the workbench
screen down a little and the workbench screen will dissapear and all will
go black.
Thanx to CatLord/LSD Oct 94
for the game...
<>< FisH/LsD ><>
The total structure of the UFO drawer should be as follows.
UFO (dir)
GEO GeoScape.files
Intro Maps.cat
MousePtr.cel nv_location
ReadThis.First ReadThis.First.info
Routes.pak Tactical
Tactical.files ufo
UFO.info
C (dir)
Assign Avail
Execute IconX
SetPatch
Fonts (dir)
UFOLarge.font UFOSmall.font
UFOLarge (dir)
15
UFOSmall (dir)
9
GeoData (dir)
BackPals.cat Cos.dat
English.pak English2.pak
French.pak French2.pak
German.pak German2.pak
InterWin.pak LOFTemps.dat
ObData.dat Palettes.cat
ScanGCel.pak ScanGRaw.pak
Sine.dat World.dat
GeoGraph (dir)
ArrowBtns.pak Back01.pak
Back02.pak Back03.pak
Back04.pak Back05.pak
Back06.pak Back07.pak
Back08.pak Back09.pak
Back10.pak Back11.pak
Back12.pak Back13.pak
Back14.pak Back15.pak
Back16.pak Back17.pak
BaseBits.pak GeoBord.pak
GeoBordEng.pak GeoBordFre.pak
GeoBordGer.pak Graphs.pak
IntIcon.pak Texture.pak
UP001.pak UP002.pak
UP003.pak UP004.pak
UP005.pak UP006.pak
UP007.pak UP008.pak
UP009.pak UP010.pak
UP011.pak UP012.pak
UP013.pak UP014.pak
UP015.pak UP016.pak
UP017.pak UP018.pak
UP019.pak UP020.pak
UP021.pak UP022.pak
UP023.pak UP024.pak
UP025.pak UP026.pak
UP027.pak UP028.pak
UP029.pak UP030.pak
UP031.pak UP032.pak
UP033.pak UP034.pak
UP035.pak UP036.pak
UP037.pak UP038.pak
UP039.pak UP040.pak
UP041.pak UP042.pak
Libs (dir)
debox.library diskfont.library
freeanim.library iffparse.library
lowlevel.library nonvolatile.library
Music (dir)
Defend.mus EnBase.mus
Geo.mus Inter.mus
Intro1.mus Intro2.mus
Intro3.mus Lose.mus
Mars.mus NewMars.mus
Story.mus Tactical.mus
UFO.bank Win.mus
GeoscapeFx (dir)
Cannon.8svx Comp1.8svx
FBall.8svx IntDest.8svx
IntHit.8svx LCann.8svx
PBeam.8svx Photon.8svx
UDest.8svx UHit.8svx
Window.8svx Window2.8svx
TacticalFx (dir)
AlienRoc.8svx BigExp.8svx
Cannon.8svx CelAtt.8svx
Conc1.8svx Conc2.8svx
CrysAtt.8svx Cyber.8svx
Die1.8svx Die2.8svx
Die3.8svx Die4.8svx
DoorOpen.8svx ElecDoor.8svx
Explode.8svx Fscr1.8svx
Fscr2.8svx Fscr3.8svx
Land.8svx Met1.8svx
Met2.8svx MetWalk.8svx
MindProb.8svx Mud1.8svx
Mud2.8svx MutDie.8svx
Photon.8svx PlasHit.8svx
Plasma.8svx Psionic.8svx
ReapAtt.8svx Reload.8svx
Rico.8svx Rocket.8svx
Sand1.8svx Sand2.8svx
SiliAtt.8svx Snake.8svx
Squish.8svx StunRod.8svx
Tank.8svx TankDie.8svx
TankFire.8svx Throb.8svx
Throw.8svx Tomb.8svx
Urgh1.8svx Urgh2.8svx
Urgh3.8svx
Terrain (dir)
AVENGER.MCD Avenger.pak
BARN.MCD Barn.pak
BLANKS.MCD Blanks.pak
BRAIN.MCD Brain.pak
CULTIVAT.MCD Cultivat.pak
DESERT.MCD Desert.pak
FOREST.MCD Forest.pak
FRNITURE.MCD Frniture.pak
JUNGLE.MCD Jungle.pak
LIGHTNIN.MCD Lightnin.pak
MARS.MCD Mars.pak
MOUNT.MCD Mount.pak
PLANE.MCD Plane.pak
POLAR.MCD Polar.pak
ROADS.MCD Roads.pak
UFO1.MCD UFO1.pak
URBAN.MCD Urban.pak
URBITS.MCD UrBits.pak
U_BASE.MCD U_Base.pak
U_BITS.MCD U_Bits.pak
U_DISEC2.MCD U_Disec2.pak
U_EXT02.MCD U_Ext02.pak
U_OPER2.MCD U_Oper2.pak
U_PODS.MCD U_Pods.pak
U_WALL02.MCD U_Wall02.pak
XBASE1.MCD XBase1.pak
XBASE2.MCD XBase2.pak
UFOGraph (dir)
Arrow.pak Cursor.pak
DetBlob.pak DetBord.pak
Hit.pak Icons.pak
Manip.pak Manip.pal
MediBits.pak MediBord.pak
ObData.dat Smoke.pak
SpIcons.cel StratMap.pak
StratMapCel.pak Tac01.pak
UniBord.pak X1.pak
UFOIntro (dir)
CD32Intro1 CD32Intro2a
CD32Intro2b CD32Intro2c
CD32Intro3a CD32Intro3b
CD32Intro3c CD32Intro3d
CD32Intro3e MPSLogo.pak
pal Pict1.pak
Pict2.pak Pict3.pak
Pict4.pak Pict5.pak
Pict6.pak Pict7.pak
UFOLogo.pak
Units (dir)
BigObs.cat Celatid.pak
Chrys.pak ChrysAnim.pak
CivF.pak CivFAnim.pak
CivM.pak CivMAnim.pak
Cyber.pak Ethereal.pak
EtherealAnim.pak Floater.pak
FloaterAnim.pak FloorOb.pak
HandOb.pak Muton.pak
MutonAnim.pak Sectoid.pak
SectoidAnim.pak Silacoid.pak
SnakeMan.pak SnakeManAnim.pak
Tanks.pak XCom_0.pak
XCom_0Anim.pak XCom_1.pak
XCom_1Anim.pak XCom_2.pak
XCom_2Anim.pak X_Reap.pak
X_ReapAnim.pak X_Rob.pak
X_RobAnim.pak
NonVolatile (dir)
UFO (dir)
Save
Prefs (dir)
Env-Archive (dir)
sys (dir)
nv_location